About the
firm Fantadrom Ltd
Fantadrom Ltd as the firm has appeared
on June 10, 1992, and this fatal solution was accepted in
that moment, when I, its permanent main director, went in rack
behind a bag of sugar. Since then all began...
Firstly activity of the corporation was
supposed messages in a direction of development and programming of
new games for ZX-Spectrum. However on closer examination of problem
has appeared, that for this purpose it is necessary to know the
programming languages (at least, Basic, and the assembler is
desirable also!) It became an insuperable obex to further activity
of the corporation, owing to what the corporation made nothing in
all rest of year, attempting to learn an assembler. It was done in
main under the book of Inforcom "Programming in the machine
codes and on an assembly language", and also by hacking Lode Runner (this game who for a long time is time to assign
the status of the great martyr - only above her did not scoff, who
only did not hacked...)
Outcomes of the maiden operations
Fantadrom Ltd were experiments in the field of russification (victim
which one you can find in section of the ZX
Games). The booklet on this subject was released. At the end of
1992 there was a distortion on the subject of Lode Runner, it was
named Lode Ranger, contained new levels and choice from 2 of the
characters (man and woman - what a banality!). Then in 1993-1994 2
"broken" versions Lode Runner have followed: "Rangers"
(in Russian, with choice from 6 characters, among which one there
was such exotic, as a cat and ball!) and "Rescue Rangers
1" (on the subject of Disney's "Chip and Dale - rescue
rangers", with choice from 4 respective characters, AY-music,
built-in realtime clock of the game, new units of levels (quantity
of units enlarged from 7 to 15!), and the level appeared
instantaneously, instead of so slowly, as in the original. Also was
planned to create 200 levels!!! The beta - version equipped for the
beginning with 50 levels, you can free of charge download in section
ZX Games).
Next, in 1996-1997 years the publication
in a russian magazine "ZX-Review" of a series of computer
short stories on games for Speccy, and also article
on problems of russification of adventure games (in russian only,
sorry) has followed.
The activity, directly bound with the
computer, from december 1994 till January 1997 was ceased owing to
my service in army. After army the corporation rather long attempted
"to recover", creating the database of the "pokes"
under IS-Dos system, but the operations were not lead up to the end
- system has appeared unadapted under such purposes. Then since
March - April 1998 I began to release the maiden programs on the
platform IBM. The programs these were written at first on QBasic,
then on MS Quick Basic (this completely not same, though is hardly
similar; QBasic the concept has no about compilation in EXE!) Was
also in use Borland Turbo Basic. Later I have passed on programming
in FoxPro.
In outcome the whole software package
for pension departments has appeared (because I worked then in
Pension department of Kolpashevo region of Tomsk area). This
software package behind an eye I name by Pension Office and probably,
sometime too I shall lay out on this page.
The continuous acquaintance with FoxPro
has pushed me to writing the large library of procedures and
functions, which one essentially have expanded possibilities and
have simplified programming on FoxPro 2.x for Dos).
In 2000 after a long rest Fantadrom Ltd
has returned to ZX-Spectrum, where has undertaken the for a long
time planned russification The Graphic Adventure Creator, potent
editor of adventure games from the Incentive Software. For the
fundamentals the version G.A.C.D. was taken, (it is disk version
G.A.C. from Spectrofon #10). Besides the possibilities of the
program were essentially enlarged, the set of new commands and
functions, including command for implementation RPG (adventure with
the several characters was built in!) and support uploading from the
disk an additional game "levels" (or game zones, it is
pleasant to whom as more). Outcomes of this operation you can find
in section dedicated cyrillic G.A.C. - Advanced
GAC.
Also was released the disk version of
the game Impact (there is a built-in editor of levels - now it is
possible to save levels to the TR-Dos disk!) .
Since 2001 the corporation has taken
developments of Web-pages in Internet. Except for this page was
designed the page of city
Kolpashevo (in russian only), and also the page dedicated
creativity of Helene Turkka is now designed. |